XBOX 360 Save Game

Xbox 360 Perfect Dark Zero Savegame

Xbox 360 Perfect Dark Zero Savegame

Xbox 360 Perfect Dark Zero Savegame

Perfect Dark Zero is a first-person shooter video game developed by Rare and published by Microsoft Game Studios. It was exclusively released as a launch title for the Xbox 360 video game console in 2005. The game is part of the Perfect Dark series and a prequel to the original Perfect Dark. The story of the game follows Joanna Dark, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artefact which endows individuals with superhuman powers.

Perfect Dark Zero features a campaign mode consisting of 14 missions that can be played co-operatively and a multiplayer mode where a maximum of 32 players can compete against each other in numerous types of deathmatch and objective-based games. Both the co-operative and multiplayer modes support split screen, system link, and the Xbox Live online service. The game was under development for five years and was originally intended to be released for the Nintendo GameCube and later the Xbox. During development, several intended features were canceled so that the game could meet the Xbox 360 launch.

Upon release, Perfect Dark Zero sold more than one million copies worldwide and received generally positive reviews from critics, garnering a score of 81 out of 100 at review aggregate website Metacritic. The game’s numerous multiplayer modes were singled out as strong features. However, some critics felt that the game did not meet expectations, criticising single-player aspects such as its story and voice acting. In 2015, the game was included in the Rare Replay video game compilation for Xbox One.

Perfect Dark Zero is a first-person shooter where players control the player character mostly from a first-person perspective. The combat features mechanics such as an evasive dodge roll and a cover system in which the gameplay switches to a third-person perspective, allowing the player to aim strategically without taking damage and be more aware of the surroundings. Players cannot jump but have the ability to automatically climb obstacles as long as they can reasonably reach them. It is also possible to climb ladders. When doing so the camera shifts into a third-person perspective. The player has a certain amount of health which decreases when attacked by enemies. The health can recharge a bit if the player steps out of the line of fire for a few seconds, but it may not necessarily refill completely depending on how much damage the player took.

Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand-held pistols usually take a weapon slot, whereas heavy weapons like sniper rifles or rocket launchers can take up to three weapon slots. The player’s movement speed is also altered by the weight of the weapon the player is currently holding. Besides the primary function, all of the weapons in Perfect Dark Zero have one or two additional function modes that generally grant the player with special abilities. For example, the Shockwave Rifle features an X-ray function which allows the player to see enemies through walls, while the Plasma Rifle has a cloak function that renders the player character invisible to enemies at the cost of its battery charge. Some weapons also feature more unorthodox secondary functions. For instance, the Laptop Gun can be deployed as a sentry gun, while the SuperDragon assault rifle can launch bouncing grenades.

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