Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal. Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles.
A cornerstone of Supraland’s design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger. Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn’t bloat the playtime with unlimited no-brainer collectibles
I’d say this aligns with my experiences! Not only that, but they even share the estimated playtime on the Steam page, which isn’t something I see very often. They put Supraland between 12-25 hours, the lower end obviously being focussed on the main story rather than exploring and finding the insane amount of secrets and hidden chests. It took me around 26 hours to complete the game with all the base game achievements.
You begin with an initial cutscene, beautifully introducing the setting of the game/world. Immediately after, you meet some of the initial characters, gameplay mechanics, and the start of the story, while going through what is essentially the tutorial, without it feeling too tutorial-like or feeling like a separate entity as some tutorials can be.
Copy to C:\Users*user name*\AppData\Local\Supraland\Saved\SaveGames
The game done 93%